Which two techniques can be used to indicate the transparency area in a sprite?
Which XNA method should you use to get the height and width of text rendered with a SpriteFont?
which is used to load and unload game assets?
What action does the code achieve?
Which algorithm will return true when the circles collide with each other?
Which two types of values can be captured by sensors used in motion capture?
what is the correct order to combine the transformation matrices into a resulting world matrix?
Which XNA method allows you to build a matrix to move scene geometry on one or more axes?
Which vector operation gives the cosine of the angle between two vectors?
Why are video games considered discrete simulations?