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You review code that uses WebSockets for a browser-based multiplayer game. Each player sends a move to
the server, which then sends the move to all connected game instances. The following code runs in the browser
and handles the sending and receiving of moves:

For each statement in the table, select Yes if the code segment above causes the page to behave as
described. Select No if it does not. Make only one selection in each column.
Hot Area:

HOTSPOT
You review code that uses WebSockets for a browser-based multiplayer game. Each player sends a move to
the server, which then sends the move to all connected game instances. The following code runs in the browser
and handles the sending and receiving of moves:

For each statement in the table, select Yes if the code segment above causes the page to behave as
described. Select No if it does not. Make only one selection in each column.
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