You add a new pushpin to a Virtual Earth 6.0 map. You are creating an algorithm to calculate the polygon representation of a pushpin cluster. You write a step to verify that the pushpin belongs to the cluster. You need to identify whether to recalculate the polygon representation.
What should you do?
A.
Calculate the convex hull of all pushpins and verify whether the location of the new pushpin lies outside the convex hull.
B.
Calculate the bounding box of all pushpins and verify whether the location of the new pushpin lies inside the bounding box.
C.
Calculate whether the location of the new pushpin overlaps the center point of all pushpins.
D.
Calculate the minimum bounding rectangle of the polygon and verify whether the location of the new pushpin lies inside the minimum bounding rectangle.