you need to draw in a 3D game?

What technique is used for reducing the number of 3D objects you need to draw in a 3D
game?

What technique is used for reducing the number of 3D objects you need to draw in a 3D
game?

A.
Binary space partition tree

B.
Linear interpolation

C.
Anti-aliasing

D.
Anisotropic filtering

Explanation:
http://01fes.blogspot.com/2011/04/game-map-generation-using-bsp-tree.html



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