You are working on the orientation system for 3D models in your new game project.
You need to transform a matrix by using DirectX.
Which order of operations should you use?
A.
translation, then rotation, then scale
B.
scale, then translation, then rotation
C.
rotation, then translation, then scale
D.
scale, then rotation, then translation
Explanation:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb206269(v=vs.85).aspx