When loading an XNA Texture2D asset, what type of parameter should you pass to the
Content.LoadQ method?
A.
The alpha value that must be applied to the bitmap asset
B.
The directory in which the bitmap asset is stored
C.
The mesh on which the bitmap asset will be loaded
D.
A string that contains the name of the bitmap asset
Explanation:
http://msdn.microsoft.com/en-us/library/bb197848.aspx