With regard to a high-level shading language (HLSL) effect file, which two shaders are
required for a technique to function properly? (Choose two.)
A.
vertex
B.
Hull
C.
Domain
D.
Pixel
E.
Geometry
Explanation:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb509635(v=vs.85).aspx