Which type of coordinate system does Direct3D use by default?

Which type of coordinate system does Direct3D use by default?

Which type of coordinate system does Direct3D use by default?

A.
polar

B.
Left-handed

C.
Right-handed

D.
Cylindrical

Explanation:
http://msdn.microsoft.com/en-us/library/bb197956(v=xnagamestudio.31).aspx



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