Which two features help the player to have a strong sense of achievement?

You are creating a role-playing game that contains regular game-play features.
Which two features help the player to have a strong sense of achievement? (Choose two.)

You are creating a role-playing game that contains regular game-play features.
Which two features help the player to have a strong sense of achievement? (Choose two.)

A.
Rewards for completing tasks

B.
Detailed textual introduction

C.
Numerous ways to gain experience points

D.
Amusing non-player characters (NPCs)

Explanation:

http://www.gamasutra.com/view/feature/132368/unlocking_achievements_rewarding_.php



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