Which type of software tool should you use to map an armature or bone structure to a 3D mesh for use by a physics engine?

Which type of software tool should you use to map an armature or bone structure to a 3D
mesh for use by a physics engine?

Which type of software tool should you use to map an armature or bone structure to a 3D
mesh for use by a physics engine?

A.
Game engine

B.
C++ compiler

C.
UV light mapping

D.
Modeling software

E.
Integrated development environment



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