what is the correct order to combine the transformation matrices into a resulting world matrix?

In XNA, what is the correct order to combine the transformation matrices into a resulting
world matrix?

In XNA, what is the correct order to combine the transformation matrices into a resulting
world matrix?

A.
Translation * Rotate * Scale

B.
World * View * Projection

C.
Scale * Rotate * Translation

D.
Projection * World * View

E.
Translation * Scale * Rotate

Explanation:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb206269(v=vs.85).aspx



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