In XNA, what is the correct order to combine the transformation matrices into a resulting
world matrix?
A.
Translation * Rotate * Scale
B.
World * View * Projection
C.
Scale * Rotate * Translation
D.
Projection * World * View
E.
Translation * Scale * Rotate
Explanation:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb206269(v=vs.85).aspx