Which XNA method allows you to build a matrix to move scene geometry on one or more
axes?
A.
Matrix.Determinant()
B.
Matrix.CreateLookAt()
C.
Matrix.Invert()
D.
Matrix.Createtranslation()
Explanation:
http://msdn.microsoft.com/enus/library/microsoft.xna.framework.matrix.createtranslation.aspx