To maximize character animation quality, each vertex of a 3D mesh should be mapped to:
A.
opaque textures.
B.
multiple bones.
C.
a single bone target.
D.
proximity triggers.
Explanation:
http://mobilebits.de/Blog/post/2007/02/25/Skeletal-Bone-Animation-and-Skinning-withCollada-Models-in-XNA.aspx