what happens when an endpoint without HFR calls in?

When using HFR codec in a multipoint call, what happens when an endpoint without HFR calls in?

When using HFR codec in a multipoint call, what happens when an endpoint without HFR calls in?

A.
The entire call downgrades the data channel to 5 fps

B.
The entire call downgrades the data channel to 5 fps but when the endpoint without HFR codec
drops, it automatically increases the data channel to 30 fps

C.
The endpoint without the HFR shares data at 5 fps and all the other endpoints share at 3D fps

D.
The call drops since there are different frame rates

Explanation:



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